Saturday, 27 October 2012

Zbrush Day 14- Messing with the chest

Today I focused on refining the upper area of the body and I did a good job but I think I am working too slowly I should be on the texturing part of the character production phase. I really need to speed up because I also have to retopologisingthe model to so it’s a game resolution.

 This is the back of the model it’s not that bad still needs a lot work.


I was messing around on the chest of the model it’s not going to have them lines at all it needs refinement as well.

Friday, 26 October 2012

Zbrush Day 13- Getting the Detail Out (legs)

 Today I spent my day refining the legs and creating some minor details, the details are not final they're just guide lines to where I need to work on.Using the Dam_Standard brush on the alternative I scultped this detail.

 I lost some of the detail on the boots but I can easily get that back with not much effort. Because of redynameshing the detail was lost but I still knew what to do on it.

I used the Dam standard brush to make the details stand out. I noticed now that i am going to be using this brush a lot throughout my project.

Thursday, 25 October 2012

Zbrush Day 12- Refining

I refined the legs a lot more and I made the boots of the character a lot cleaner and I was going the right way to get the model done. 

 This is another view of the boots of the character, I was happy with the design of the boots.

This is the top part of the leg which I refined and it looks a lot more better shaped still needs a little bit of polishing.