It was time for the hardest part of the modelling phase, creating a low resolution mesh for the character which is 4.2 million polygons, i brought it down to 11,000 polygons using the zbrush retopology tools by using a zphere. There was a lot of problems I had during this phase, first was to make the edges flow with the hard edges of the model.
Another problem was avoiding pinching points and triangles. Which was almost impossible. But I tried my best I really liked this phase because it is very challenging and fun. Zbrush does play up sometimes with the topology tools it sometimes creates vertices where you didn't lick so there was a lot of going back and forth during this phase.